Latest commit 481eec2
创建和更新按钮(更改颜色和文本)。
use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) // 优化:仅在有用户输入时运行这个 app,可以减轻 CPU/GPU 负担 .insert_resource(WinitSettings::desktop_app()) .add_startup_system(初始设置) .add_system(更改按钮颜色和文本) .run(); } const NORMAL_BUTTON: Color = Color::rgb(0.5, 0.15, 0.15); const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25); const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35); fn 初始设置(mut commands: Commands, asset_server: Res<AssetServer>) { commands.spawn(Camera2dBundle::default()); commands .spawn(ButtonBundle { style: Style { size: Size::new(Val::Px(150.0), Val::Px(65.0)), // 中心按钮 margin: UiRect::all(Val::Auto), // 水平居中子文本 justify_content: JustifyContent::Center, // 垂直居中子文本 align_items: AlignItems::Center, ..default() }, background_color: NORMAL_BUTTON.into(), ..default() }) .with_children(|child_builder| { child_builder.spawn(TextBundle::from_section( "Button", TextStyle { font: asset_server.load("fonts/LXGWWenKai.ttf"), font_size: 40.0, color: Color::rgb(0.9, 0.9, 0.9), }, )); }); } fn 更改按钮颜色和文本( mut interaction_query: Query< (&Interaction, &mut BackgroundColor, &Children), (Changed<Interaction>, With<Button>), >, mut text_query: Query<&mut Text>, ) { for (interaction, mut color, children) in &mut interaction_query { let mut text = text_query.get_mut(children[0]).unwrap(); match *interaction { Interaction::Clicked => { text.sections[0].value = "Press".to_string(); *color = PRESSED_BUTTON.into(); } Interaction::Hovered => { text.sections[0].value = "Hover".to_string(); *color = HOVERED_BUTTON.into(); } Interaction::None => { text.sections[0].value = "Button".to_string(); *color = NORMAL_BUTTON.into(); } } } }